Page 122 - HKSYU Prospectus 2023-24
P. 122

Shue Yan University Prospectus 2023-24

          MDIT 220    Understanding VR/AR
                                                                            1 Term; 3 Credits
              The  aim  of  the  course  is  to  introduce  the  concepts  of  Virtual/Augmented  Reality
          technologies and equip students with hands-on skills to become a better storyteller using a
          virtual  environment.  This  course  is  divided  into  three  parts.  The  first  part  introduces  the
          characteristics of different Virtual/Augmented Reality techniques and applications. The second
          part  equips  students  with  skills  to  develop  Virtual/Augmented  Reality  applications  through
          Unity.  The  third  part  teaches  students  elementary  skills  to  develop  big  Virtual  Reality
          environments through Unreal Engine. Through the practical  exercises, students may apply
          Virtual/Augmented Reality techniques to address real-world problems.

          MDIT 310    Asset Creation for VR/AR
                                                                            1 Term; 3 Credits
              The aim of the course is to equip students with hands-on skills to create 3D assets for the
          virtual reality environment which can be used for better storytelling by journalists. The course
          teaches  students  various  components  of  assets  in  Virtual/Augmented  Reality  applications.
          Through  the  practical  exercises,  students  may  learn  how  to  design  and  develop  assets  in
          Virtual/Augmented  Reality  applications  using  state-of-the-art  tools  to  improve  the  user
          experiences in the virtual reality environment, and how to evaluate the usability of assets in
          Virtual/Augmented Reality applications in order to match needs and use cases.

          MDIT 320    VR/AR Application Development
                                                                            1 Term; 3 Credits
              The aim of the course is to equip students with hands-on skills to develop an advanced
          virtual reality environment, including different interactions and characters’ behaviours, which
          can be used for better storytelling  by journalists. The course equips students with skills to
          develop advanced Virtual/Augmented Reality applications through Unreal Engine. Through the
          practical exercises, students may apply Virtual/Augmented Reality techniques to develop a
          virtual environment with more human-VR/AR interactions to address real-world problems.

          MDIT 330    Entrepreneurship and New Product Development for the Information Industry
                                                                            1 Term; 3 Credits
              Entrepreneurship is as vital to established organizations as it is to startups, and thrives in
          for- profit, non-profit, and institutional settings. This course is an experiential-learning practicum
          in  innovation,  customer  value,  and  venture  creation  in  the  information  industry.  Students
          analyse entrepreneurial risks and best practices through interactive exercises, readings, and
          assignments. Students then take the principles directly into practice in real-world projects, to
          build functional fluency and to develop relevant career skills and portfolio materials. The aim of
          the  course  is  to  help  students  understand  the  principles  and  pitfalls  of  real-world
          entrepreneurship; apply innovation, customer value, and venture creation in diverse settings;
          critically  assess  and  communicate  real-world  entrepreneurial  opportunities;  and  to  create
          differentiated value for constituents/customers and sponsors/stakeholders especially in various

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