Page 122 - HKSYU Prospectus 2023-24
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Shue Yan University Prospectus 2023-24
MDIT 220 Understanding VR/AR
1 Term; 3 Credits
The aim of the course is to introduce the concepts of Virtual/Augmented Reality
technologies and equip students with hands-on skills to become a better storyteller using a
virtual environment. This course is divided into three parts. The first part introduces the
characteristics of different Virtual/Augmented Reality techniques and applications. The second
part equips students with skills to develop Virtual/Augmented Reality applications through
Unity. The third part teaches students elementary skills to develop big Virtual Reality
environments through Unreal Engine. Through the practical exercises, students may apply
Virtual/Augmented Reality techniques to address real-world problems.
MDIT 310 Asset Creation for VR/AR
1 Term; 3 Credits
The aim of the course is to equip students with hands-on skills to create 3D assets for the
virtual reality environment which can be used for better storytelling by journalists. The course
teaches students various components of assets in Virtual/Augmented Reality applications.
Through the practical exercises, students may learn how to design and develop assets in
Virtual/Augmented Reality applications using state-of-the-art tools to improve the user
experiences in the virtual reality environment, and how to evaluate the usability of assets in
Virtual/Augmented Reality applications in order to match needs and use cases.
MDIT 320 VR/AR Application Development
1 Term; 3 Credits
The aim of the course is to equip students with hands-on skills to develop an advanced
virtual reality environment, including different interactions and characters’ behaviours, which
can be used for better storytelling by journalists. The course equips students with skills to
develop advanced Virtual/Augmented Reality applications through Unreal Engine. Through the
practical exercises, students may apply Virtual/Augmented Reality techniques to develop a
virtual environment with more human-VR/AR interactions to address real-world problems.
MDIT 330 Entrepreneurship and New Product Development for the Information Industry
1 Term; 3 Credits
Entrepreneurship is as vital to established organizations as it is to startups, and thrives in
for- profit, non-profit, and institutional settings. This course is an experiential-learning practicum
in innovation, customer value, and venture creation in the information industry. Students
analyse entrepreneurial risks and best practices through interactive exercises, readings, and
assignments. Students then take the principles directly into practice in real-world projects, to
build functional fluency and to develop relevant career skills and portfolio materials. The aim of
the course is to help students understand the principles and pitfalls of real-world
entrepreneurship; apply innovation, customer value, and venture creation in diverse settings;
critically assess and communicate real-world entrepreneurial opportunities; and to create
differentiated value for constituents/customers and sponsors/stakeholders especially in various
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